Every video game starts with an idea that requires a lot of thinking and planning before it hits the drawing board. To bring even the simplest idea to life, it takes a team of designers, developers, ...
Spilt Milk Studios' Nicolas Lovell on how the studio balances different funding sources, and scales game development to match ...
Indie developers join the creators of Luck be a Landlord, Ice Water, and All Will Rise in removing games from Xbox ...
The newly merged Skydance Corporation has mandated employees return to the office for five days a week and is offering a ...
Roblox's latest financial results beat expectations for its third quarter, with revenue up 16% year-on-year to $1.6 billion.
AI in some form during development, with 94% having used AI in at least one of the nine production stages. This data comes ...
"The studios that succeed won't be the ones using the most AI; they'll be the ones using AI entirely in service of the player ...
The development director for the new mobile title, which launches today, explains TiMi's working relationship with Capcom and ...
The studios behind Valheim, Subnautica, Hades, Phasmophobia, Paralives, and Deadhaus Sonata discuss the highs and lows of ...
The CEO explains what the new employee-owned structure looks like, why State of Decay 3 has taken so long, and how the studio ...
It's a very, very strange city," he says. He comments on the town's industrial past and its newly emerging tech sector, home ...
Players and creators alike dislike AI-created games, but digital storefronts are ill-equipped for the avalanche of slop that ...