24 Typically, a .h.in file is a header template that is filled in to become the actual header by a configure script based on the outcome of several tests for features present on the target platform.
#ifndef MY_HEADER_H #define MY_HEADER_H #include <stdio.h> void doStuffWith(FILE *f); // need the definition of FILE from stdio.h #endif If header A depends on header B such as the example above, then header A should include header B directly. Do NOT try to order your includes in the .c file to satisfy dependencies (that is, including header B before header A); that is a big ol' pile of ...
I've always used a *.h file for my class definitions, but after reading some boost library code, I realised they all use *.hpp. I've always had an aversion to that file extension, I think mainly be...
There is more information here on how to deal with this problem: Where does Visual Studio look for C++ header files? For me, I followed xflowXen's answer and then at "Include Directories" typed in the specific pathname where my header file was located followed by a semicolon, something like: C:\Users\name\source\repos\p2-A\p2-A; then applied the changes and the issue went away.
The .h files are used to expose the API of a program to either other part of that program or other program is you are creating a library. For example, the program PizzaDelivery could have 1 .c file with the main program, and 1 .c file with utility functions.
51 .h files, or header files, are used to list the publicly accessible instance variables and methods in the class declaration. .cpp files, or implementation files, are used to actually implement those methods and use those instance variables. The reason they are separate is because .h files aren't compiled into binary code while .cpp files are.
Firstly - is the file on your computer - use the search utility to find the ntddk.h file. Generally you need to configure your project to point to the DDK - this is a project configuration.